Sarah over at Harper College passed this to me: an article about gamifying classes from the Chronicle of Higher Ed, or how to use game mechanics to create incentives for students to engage course content.
The comments have some really nice ideas (language learning and literacy). The thing I thought of was to create achievements for using specific vocabulary in posts in Stats class...getting students to use the language of the course.
Fulcrum is a blog for the Department of Instructional Improvement and Distance Learning & the Center for Enhancement of Teaching and Learning and Distance Learning at Elgin Community College. The staff tracks information from a number of resources to provide interesting and diverse snippets about technology and learning. Please comment and discuss all topics and click through to view the original site for more details on topics.
Showing posts with label Instructional Design. Show all posts
Showing posts with label Instructional Design. Show all posts
Thursday, November 4, 2010
Monday, May 17, 2010
Is this really a little off topic?
I've been interested in game design for about 10 years, especially in the similarities between the design of games and the design of instruction--the two are really not that far apart. Several years ago, a friend introduced me to the idea of "design" in general--nothing new, but new to me.
I thought I'd share a couple of articles that came out related to the relationship between design and "game" design. I'm curious as to other's thoughts on the relationship between this and "instructional" design.
I thought I'd share a couple of articles that came out related to the relationship between design and "game" design. I'm curious as to other's thoughts on the relationship between this and "instructional" design.
Labels:
Instructional Design
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