Showing posts with label Games and Learning. Show all posts
Showing posts with label Games and Learning. Show all posts

Thursday, November 4, 2010

Gamifying Classes

Sarah over at Harper College passed this to me: an article about gamifying classes from the Chronicle of Higher Ed, or how to use game mechanics to create incentives for students to engage course content.

The comments have some really nice ideas (language learning and literacy). The thing I thought of was to create achievements for using specific vocabulary in posts in Stats class...getting students to use the language of the course.

Monday, January 25, 2010

Ludo ergo sum; Disco ergo sum

Alright, so that headline makes me giggle but according to one site that would be something like "Play therefore I am; Learn therefore I am"...but I'm sure readers will correct me on this as needed.

The other day I was in a game store and came across a new game called Ergo. It's a game where players create 4 premises, and after someone plays an "ergo" card, what ever variables have been proven get points.

I've not yet been able to play, and have currently loaned the game to a logic teacher, but it seems elegant, if not a brain burner. Definitely worth a look if you are trying to teach students a little about logic.