Sarah over at Harper College passed this to me: an article about gamifying classes from the Chronicle of Higher Ed, or how to use game mechanics to create incentives for students to engage course content.
The comments have some really nice ideas (language learning and literacy). The thing I thought of was to create achievements for using specific vocabulary in posts in Stats class...getting students to use the language of the course.
Fulcrum is a blog for the Department of Instructional Improvement and Distance Learning & the Center for Enhancement of Teaching and Learning and Distance Learning at Elgin Community College. The staff tracks information from a number of resources to provide interesting and diverse snippets about technology and learning. Please comment and discuss all topics and click through to view the original site for more details on topics.
Showing posts with label Games and Learning. Show all posts
Showing posts with label Games and Learning. Show all posts
Thursday, November 4, 2010
Monday, January 25, 2010
Ludo ergo sum; Disco ergo sum
Alright, so that headline makes me giggle but according to one site that would be something like "Play therefore I am; Learn therefore I am"...but I'm sure readers will correct me on this as needed.
The other day I was in a game store and came across a new game called Ergo. It's a game where players create 4 premises, and after someone plays an "ergo" card, what ever variables have been proven get points.
I've not yet been able to play, and have currently loaned the game to a logic teacher, but it seems elegant, if not a brain burner. Definitely worth a look if you are trying to teach students a little about logic.
The other day I was in a game store and came across a new game called Ergo. It's a game where players create 4 premises, and after someone plays an "ergo" card, what ever variables have been proven get points.I've not yet been able to play, and have currently loaned the game to a logic teacher, but it seems elegant, if not a brain burner. Definitely worth a look if you are trying to teach students a little about logic.
Labels:
Games and Learning,
Logic
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