I've been interested in game design for about 10 years, especially in the similarities between the design of games and the design of instruction--the two are really not that far apart. Several years ago, a friend introduced me to the idea of "design" in general--nothing new, but new to me.
I thought I'd share a couple of articles that came out related to the relationship between design and "game" design. I'm curious as to other's thoughts on the relationship between this and "instructional" design.
Design of literally everything has always been about the balance between form and function. This dates back as far as the invention of the wheel. :) The more successful products/concepts/deliveries are always the ones that have the best simplicity to functionality ratio. A lot of people fail to see that quite a few products we think of as being innovative today are actually old ideas fine-tuned with a much better design. But of course design is very difficult because you also have to take into account your target audience. Some targets may require more simplicity than others.
ReplyDeleteSo basically what I'm trying to point out is that "design" is every bit as important as content, if not more so. The Oscar Meyer Mobile could very well be the best car ever built (internally) and easily outperform a Bugatti Veron... but do I really want a vehicle shaped like a hot dog? :P That "first appearance" will easily determine whether or not I decide to take a closer look. (though I may want it anyway for the "coolness" factor) LOL
-BK